Thursday, August 28, 2014

Day 1: Getting the ball(and dice) rolling

The first day was interesting. I didn't know what to expect since I figured we weren't going to start with anything too complicated. Didn't expect board games though. It does make sense though, because it illustrated game concepts without the necessity for pre-existing knowledge of video game development, the likes of which I have some but not much. I started the Unity tutorial about the rolling ball game as well, and while I found myself having to constantly rewind the video to make sure I was doing everything properly, that's far from abnormal for video tutorials, so I'm obviously not worrying too much about whether or not I'm getting it. I figure there will be plenty of time for that later on in the semester when thing get more involved. I'm trying not to think too much about the potential for technical roadblocks, of which I expect many in projects to come, but at least with the board game assignment I don't have to worry about that.